12/28/2022 0 Comments System shock 2 remake![]() ![]() It was something that Kuperman pointed out to me after my demo finished: players who were trying out System Shock at the PAX booth were dying constantly. #System shock 2 remake how toRather, you as the player learn how to overcome puzzles, obstacles and more through simple trial and error. System Shock doesn't add anything to the, admittedly, really great UI to point you in the direction you need to go. It's refreshing too, as so many modern games, MMOs, RPGs, even first person shooter, simply hold your hand through the experience. Picking my way through the station's corridors, killer robots would lurk around any corner, System Shock doesn't hold your hand, much like its predecessor, meaning it's up to you as the player to truly figure out how to escape and learn what happened here. However, everyone who has seen this plot play out before in countless science fiction tales will know that it simply doesn't go as planned, and as you awake after a forced medical procedure, you realize that something has gone terribly wrong. You play a hacker who is tasked with toning down the ethical constraints placed on the station's AI, SHODAN. It starts off with an interesting angle: a drone searching for the player character through a cyberpunk city. It looks incredible, helped as well by the outrageously good atmosphere that helps set the stage for the sim. You would think that adding a layer of pixelation to the textures would mean that it looked blurry, but no - everything on screen popped with a clarity I'd expect from a modern title. The most notable are the visuals: a mix os fully 3D models, 90s-era textures with a layer of pixelation that really pops and put me back in my old house's den, huddled over my CRT monitor. In my demo at PAX West in Seattle earlier this month, Larry Kuperman of Nightdive Studios led me through the early moments of my demo, explaining that while it's a faithful recreation of System Shock, there are some modern twists. I'm happy that Nightdive's System Shock remake fully gives off that feeling of just not knowing what's around each corner. I remember getting lost in the original as a kid, cautiously picking my way through the world as SHODAN, the rogue AI at the heart of everything, was keen to see my journey end. I'll admit: it's been a minute since I've played System Shock. ![]()
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